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Educational Software Cooperative 4
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1995-12-19
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True Multiple-Choice FACTS 0/5
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Program Modes: FULL, GAME, and TEST . . . 1
Teacher: Writing Questions and Tests . . 2
Review, Game, and Test . . . . . 3
Student: Review, Game, and Test . . . . . 4
Writing Reviews and Reports . . 5
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Program Modes: FULL, GAME, and TEST 1/5
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FULL:
All features are available in the FULL mode. A test can be
created, edited, reviewed, printed for a class, or taken by
an individual student for a grade on a computer. The
review and test scores can be seen but not who took the
tests. All scoring data can be printed.
FULLGAME:
Games scoring is added to the FULL mode. Scores and who
took the tests are visible. All low quality scores are
eliminated. Only high quality games scores are retained.
TEST:
All editing features are turned off. A student can only
take a test. The test can not be changed or printed.
TESTGAME:
All editing features are turned off. Gamers can compete
but can not change the questions. Only high quality
games scores are retained.
MODE LOCK:
The Registration Key also locks and unlocks the program in
any of the above modes. This produces special versions for
writing, testing, and gaming. A game disk remains locked
until the contest is over. A test disk remains locked until
all students have finished.
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Teacher: Writing Questions and Tests 2/5
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WRITING:
The test writer prompts input for a seven part paragraph:
(1) a descriptive stem
(2-3) acceptable labels or answers
(4-7) related labels and answers that are not acceptable
Only parts 1 and 2 are required for short answer tutoring or
assessment. Each question is limited to one screen.
Questions can be entered in any order and in any degree of
completeness, just as they occur. They can be edited later.
An excellent source of high quality questions is from
student authored Review Questions Files (see below).
Students can work in groups of two to five at a computer, on
a chalkboard or on paper.
Teachers with at least one computer in the classroom, can
turn writing into a class exercise. Enter a question stem
and let the students supply a label or acceptable answers.
Than ask what is NOT like the acceptable answer(s) for wrong
answers. What is close, but outside acceptable limits.
What do they find confusing but not acceptable.
TESTS:
Each file is limited to 200 questions. Each standard TEST
and GAME is limited to 50 questions selected at random.
The following Instructional Question Files are included:
SCIMAT4 IQF Scientific Literacy, the atom
SFAA4 IQF Science Literacy, the physical setting
NWCHEM1 IQF Chemistry, balancing equations, college
CHEM63 IQF Chemistry, balancing equations, high school
EQCHAP10 IQF General Science, force and work
EQCHAP12 IQF General Science, electricity
ESAMOD1 IQF Entomology, introduction, ESA Module 1
SGW1QST DMO Biology, methods and concepts
Files created by Review, Game and Test:
NEWPROG REC New Progress Records
OLDREPRT REC Old Report Records
The above two files need to be deleted periodically.
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Teacher: Review, Game, and Test 3/5
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Question files are presented at five levels of thinking:
(1) STUDENT: responds to questions without seeing any
answers.
(2) SCHOLAR: edits answers to a question that must be
visualized.
(3) SCIENTIST: selects wrong answers until only one is
left.
(4) PUPIL: selects the traditional right answer.
(5) TOURIST: gambles that random chance will select
an acceptable answer.
There are three answering modes:
(1) CRAM: a sequential order with errors
repeating.
(2) PRACTICE: a random order with errors repeating.
(3) TEST: a random order without errors repeating
but the correct answer is given.
Responsibility can be select at three levels:
(1) PUPIL: expects to answer correctly at least 50%
of the items selected to report what is
known or can be reasoned.
(2) STUDENT: expects to answer correctly at least 70%
(3) PROFESSIONAL: expects a rate of 90% or better.
Test results can be used as class scores and game scores.
CRAM and PRACTICE are limited to 200 responses.
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Student: Review, Game, and Test 4/5
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Question files are presented at five levels of thinking. If
you cannot answer with confidence, press the <Enter> key for
the next lower level.
(1) STUDENT: enter a query, a part of an answer you
would expect in a right answer
(2) SCHOLAR: enter an answer with the question
blanked
(3) SCIENTIST: select wrong answers until only one is
left
(4) PUPIL: select the traditional right answer
(5) TOURIST: gamble that random chance will select an
acceptable answer
There are three answering modes:
(1) CRAM: for the student in a hurry to learn
enough to pass a test
(2) PRACTICE: an error repeating practice test
(3) TEST: a practice test that can also be used
for a course test score
Responsibility can be select at three levels:
(1) PUPIL: expects to answer correctly at least 50%
of the items selected to report what is
known or can be reasoned
(2) STUDENT: expects to answer correctly at least 70%
(3) PROFESSIONAL: expects a rate of 90% or better
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Student: Writing Reviews and Reports 5/5
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Run the Beginner demonstration to see the progress graph
when reporting what you know rather than guessing at
answers. Take a test on one of the sample question files.
Explore the levels of thinking. Get the feel of knowing
what you know and what you do not know. Click the Progress
button to follow your best test strategy. Visualize in
your mind the magic of descriptive paragraphs. Then write
Review Questions.
REVIEW:
Create a question file for each assignment by following the
on-screen instructions. Share, edit and game with
classmates.
REPORT:
A Review Question File (RQF) is a record of the questions
you or your team asked to make sense of an assignment plus
right and wrong answers. RQFs are a means of communicating
understanding as well as facts. Your teacher can score the
file as an individual or group report.
The "system" for doing this is:
1. Make two lists of all important terms and concepts:
A. These I know and understand.
B. These I do not know.
2. Start with the list of things you know and understand.
Pick one and write a description based on your
experience, real or imaginary, as a question stem. Enter
the term as the label or right answer. You can stop
there and go on to the next term or concept.
Or you can add as a second right answer another term that
is LIKE the first. And up to four wrong answers, terms
that are NOT LIKE the right answers. Or are close but
not acceptable. Or you confuse with the right answers.
3. Then work on the list of things you do not know. Read,
observe, discuss, and question until you can make sense
of the item. Then write a description with answers as
you did for the items on the first list.